28 May

Start Scratching Session 5

Description 

This session is intended to allow student led exploration of the recent topics covered. Students are asked to put together a second movie, but this time to include animations using costumes.

What is covered?  

  • Review of costumes
  • Animation
  • Changing appearance

Click below for handout including step by step guide to completing the session.

StartScratching5

20 May

Start Scratching Session 4

Description

This session builds on the activity from the previous session, specifically the movie that the students created. It is not necessary for them to continue from the previous project, rather the goal is to build on the core concepts learned. The key new aspect of Scratch being introduced is costumes, and this is demonstrated in the context of animation.

What is covered?  

  • Costumes
  • Basic Animation

Click below for handout including step by step guide to completing the session.

StartScratching4

13 May

Start Scratching Session 3

Description

Class begins with students opening a new project that they will use to create a Scratch movie. A key idea for this session is to develop the concept of a sprite by creating two with different scripts. It also gives students an introduction to importing both sprites and backgrounds, and will lead on to animation in session 4.

How is it tailored for 5-7 year olds?  

Minimum wait time of 1 second used to avoid decimals – typically introduced in year 3 mathematics  Extra challenge allows for significant variation in ability, from incremental changes to creating a whole new program

What is covered?

  • Importing sprites
  • Scripts associated with particular sprites
  • Speaking/Thinking
  • Further Development of Control (wait)

Click below for handout including step by step guide to completing the session.

StartScratching3

06 May

Start Scratching Session 2

Description

Class begins with students logging into their Scratch accounts from the Scratch website, allowing them to start from the program that they created for session 1. One main focus of this class is to expand on two concepts from session 1, changing the sprites colour and events. It also introduces a new concept of waiting, which will be further developed in session 3.

How is it tailored for 5-7 year olds?

Minimum wait time of 1 second used to avoid decimals – typically introduced in year 3 mathematics  Negative numbers (e.g. to revert colour) avoided – typically introduced in year 4 mathematics

What is covered?

  •  Scratch account, login & saved project
  • Changing how a Sprite looks
  • Development of Events and Control (When key pressed, wait)

Click below for handout including step by step guide to completing the session.

StartScratching2